20-Minute Mentors

What Can Engagement in Games Teach Me About Engagement in My Courses?

We can all use fresh ideas for engaging students with course content. What can the games we play teach us about designing our courses? Games have kept people engaged for decades because they have systematically designed engagement practices. In this program we will explore how to recognize these engagement practices and apply them into course design. Learn how to use the games that surround us to make our courses more powerful.

Computer keyboard features words such as gamification, learning, and skill

Purchase Options

What Can Engagement in Games Teach Me About Engagement in My Courses?

We can all use fresh ideas for engaging students with course content. What can the games we play teach us about designing our courses? Games have kept people engaged for decades because they have systematically designed engagement practices. In this program we will explore how to recognize these engagement practices and apply them into course design. Learn how to use the games that surround us to make our courses more powerful.

Purchase the What Can Engagement in Games Teach Me About Engagement in My Courses? 20-Minute Mentor program, presented by Kristin Ziska Strange. Learn that the core principles of course design are very similar to the principles of game design, they will learn how to look at games for inspiration, and they will learn that it can be easy to modify their courses to make them more engaging.

Learning Goals

After this program, participants will be able to:

  • Analyze an engagement strategy for effectiveness and suitability
  • Gather original ideas from current games
  • Take their discoveries from games and thoughtfully implement them into their own courses.

Topics Covered

  • Game Design vs Instructional Design (spoiler alert: they’re not so different)
  • Popular Game Engagement Strategies (narrative, fail gloriously, etc.)
  • Analyzing a game (Analyzing a popular game step-by-step)
  • Implementation
  • Evaluation (Did it work? How to ask the right questions)

Audience

This program will benefit:

  • Faculty
  • Instructional Designers
  • This is a fundamental program appropriate for any experience level

Product Code: PM19FA

Campus Access License

With the purchase of the optional Campus Access License, registrants are granted a license to download the program contents to a password-protected network, server, or website for additional staff use. You will receive information on downloading the contents of the program within 3-5 business days after payment has been received by Magna.

Meet Your Presenter

Computer keyboard features words such as gamification, learning, and skill

Purchase Options

*On-demand access begins on date of purchase.

If you are not completely satisfied with your purchase, you may cancel the order within 30 days of purchase and receive a full refund.

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20-Minute Mentors

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